WARNER BROS. GAMES
LEGO DC Super-Villains
WARNER BROS. GAMES
After an extensive pitch process, Warner Bros Interactive Entertainment selected us as their global brand and creative agency to work on their primary video game title for 2018, LEGO DC-Super-Villains.
BRAND CAMPAIGN
We developed a strategic and creative framework that focussed on building brand awareness and cementing purchase intent for the game over six key campaign phases.
Our creative execution strategy hinged on the following components:
Stunning and disruptive visuals for the game’s global branding
A highly entertaining and engaging social media campaign
Activating fans at consumer gaming events (E3, SDCC, PAX and NYCC)
LEGO DC Super-Villains is the first LEGO video game to ever focus on the bad guys. It’s also the first time LEGO players can create their own character and play a central part in the game’s unique and authentic story.
PREMISE:
A discovery and celebration of your inner-villain.
BIG IDEA:
You have permission to misbehave and fulfil your inner-most villain fantasies
TAGLINE:
It’s good to be bad
THE VISUAL IDENTITY
Breaking the mould of what is expected for a LEGO title, we proposed using a disruptive and chaotic visual language.
Brand Pillars:
Villainy × Chaos × Humour
KEY ART
Our approach:
DELIVER THE NEW STORY
LEAN IN TO THE VILLAINS THEME
ESTABLISH A DIFFERENT CREATIVE APPROACH
BESPOKE VANDALISMS
In order to correctly position the villainy of the campaign, we created our very own lettering and icons that became central to game’s global branding and campaign.
ANNOUNCE TRAILER
We conceptualised and directed the announce trailer for the game.
PACKAGING
RETAIL / INSTORE
EVENTS
We created an interactive build-your-own Super-Villain experience for touch-screen kiosks at US gaming conventions such as E3, Comic Con and PAX. Create your own here